Published on Saturday, April 19, 2008 .
Got bored last night and decided to write some regarding the game mechanics I’ve planed out for TIP. Excessive writing is unnecessary so I’ll let the actual page handle the explanations: TIP Character Stats.
Also, Exelar character page is up and finish, and Aoric’s page is currently under work. However, now that the sample/template is available, Honya and Citrus would be able to work on the description of their characters.
Published on Friday, April 18, 2008 .
Finally, all character short descriptions for the first three arcs - Earth, Astraea, and 1st Penthiae, are up! See the project wiki for details.
Furthermore, the project gameplay description is also finished.
Next to work on will be the detailed descriptions of all the characters. This will probably be a major pain.
Published on Monday, April 14, 2008 .
Trying to finish my homework here but failing massively with only one extremely lame question remaining. Thus I shall temporarily satisfy my desire to write something random by making a blog entry.
Just finished episode 2 of Code Geass last night and hopped straight into the discussions amongst my friends. While episode 1 was a much welcomed start of the second season, it did little to answer all the questions left behind by the cliffhanger ending of season 1. However, I believe episode 2 pretty much patched up all the important parts.
(Warning: Spoilers)
Continue reading ‘Code Geass R2 - Suzaku must die!’
Published on Monday, April 14, 2008 .
Reality Revision is now upgrading to Wordpress 2.5 (finally!) and to the K2RC4 theme!
I’ll be back with more information on Wednesday, got a heck lot of work due by Tuesday.
In the meantime, I did get a few more pieces in on the project character list. Also see Lyrical Spark on some further progress and character updates.
It’s been another busy week, which has kept me from sparing the time to work on this project. Sometimes it makes me worry about next year. After all my schedule certainly doesn’t get lighter just because I become a fourth year. No quite the opposite as a matter of fact.
Either way, even with free time nothing gets done unless there’s the incentive for it, and the best incentive for a project like this is to lay down deadlines ahead of time. For two weeks there has been nothing official on the schedule. That needs to be changed. Therefore, the next deadline is officially declared to be May 18, not long after finals end. Needless to say, I advice getting started on it early, rather than force yourself to work after finals when everyone is burnt out.
Continue reading ‘Second Milestone’