Coding Switch

Just a short note, but due to all the excessive problems GTGE has given us, I’ve decided that the engine really isn’t worth the troubles and might as well drop out early to avoid even more problems later on ( particularly during the SRPG coding ). Any engine developed using Java but must use it’s own GUI-tools rather than the well developed Javax.swing well… has problems. There’s absolutely no reason why they made the GameLoader unable to accept JButtons but only the customized TButtons ( which I wonder if it even works ).

Therefore, we’re switching from the GTGE engine to the Allegro Library ( see Wiki, Library Wiki, and Main Site ). It also means that we’ll be using C++ instead of Java as the main language, and I intend to use Python bindings for additional support.

4 Responses to “Coding Switch”


  1. 1 Honya

    This really has nothing to do with what you wrote but I should give you a heads up. I have been without internet access for a week now and I am not sure when I will get it back and thus not sure when I will be able to post my drawings but I assure you that I do have them done.

    P.S. posting from a library

  2. 2 Zanaikin

    @Honya: Not sure when you might get this but I’ve also been trying to call you. I did went on your sitemeter, my sitemeter, and on MAL to check and noticed you haven’t really visited any of them since… well a week ago. Actually I thought maybe your family is on vacation of something. But yeah sure deal, and good luck with it. Also hope you get your internet back soon… I sure found any extended duration without it to be barely bearable @_@.

  3. 3 Sylon

    For a moment there, you had me worried, Honya. I thought something bad might have happened; I suppose I’m a bit too nervous. Either way, I’m glad to know that you’re alright.

  4. 4 Citrus

    Heh, I was worried too. Sorry, that’s about all I can contribute to this tech post.

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