Archive for July, 2008

Major Arcana

A long but fruitful group meeting last night was. Now it would be great if people could stop straying off topic until a meeting finishes, but that might be asking too much. Still… look at it on the positive side: the faster the official business for the meeting is done, the faster we can get to random discussions.

The most important decision made at this meeting was definitely the name of our now no-long-tiny game development group. With consensus from all and approval from most, we now declare ourselves the Major Arcana gamedev group (or Marcana for short from me).

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Of Goals and Demos

Well at this point of the project it’s getting really hard for me to specify exact details of what I want done next within two weeks, particularly since planning for scripting details is only a few scenes ahead (if any) of the actual story scripting. Not to mention that with the increase of team size and full ignition of project development, the priorities amongst all tasks is starting to fluctuate a lot more. Therefore I figure the best time to address each week’s work is… well the Friday planning meetings itself, rather than attempting to plan weeks ahead in advance.

However, although detailed long-term tasks are no longer on the agenda, I do have goals in mind for the project which I’d like to share.

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Full Ignition

With Ren’py found, which solved a good portion of my current problems, and with July rolling around the corner and signaling that half of Summer Break has already passed, I have decided to announce the full start of TIP. Yes, we are done with the 2nd design phase for now (which took a really long time) and WE ARE STARTING! We’ll still be dealing with a steady amount of continuous plot/char design, but we won’t be focusing all of our time upon it.

By starting, it means we’re actually going to get work done that will be on the product, and not just designing how work should be done for the product. Still confused? Here’s an example: I’ve just finished the first 1k words in TIP yesterday - most of the 1st scene in the game.

Any and all updates to the game will be posted on the forums (which I just did some renovations on), thus if any of my team members hasn’t developed the habit of checking it often yet, you SHOULD now.

Look forward to the meeting this Friday, we have a lot to discuss, the top of the list being our groupname.

Ren’py

Why build something when it’s already built for you?

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