Full Ignition

With Ren’py found, which solved a good portion of my current problems, and with July rolling around the corner and signaling that half of Summer Break has already passed, I have decided to announce the full start of TIP. Yes, we are done with the 2nd design phase for now (which took a really long time) and WE ARE STARTING! We’ll still be dealing with a steady amount of continuous plot/char design, but we won’t be focusing all of our time upon it.

By starting, it means we’re actually going to get work done that will be on the product, and not just designing how work should be done for the product. Still confused? Here’s an example: I’ve just finished the first 1k words in TIP yesterday - most of the 1st scene in the game.

Any and all updates to the game will be posted on the forums (which I just did some renovations on), thus if any of my team members hasn’t developed the habit of checking it often yet, you SHOULD now.

Look forward to the meeting this Friday, we have a lot to discuss, the top of the list being our groupname.

1 Response to “Full Ignition”


  1. 1 SylonNo Gravatar

    And the last two times we tried to come up with a group name, we wandered around in circles for hours without getting anything.

    I propose that we come up with a list of possible names each, then bring it to the meeting as opposed to coming up with them on the spot- It would help save time.

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