Published on Saturday, June 28, 2008 .
Just a short note, but due to all the excessive problems GTGE has given us, I’ve decided that the engine really isn’t worth the troubles and might as well drop out early to avoid even more problems later on ( particularly during the SRPG coding ). Any engine developed using Java but must use it’s own GUI-tools rather than the well developed Javax.swing well… has problems. There’s absolutely no reason why they made the GameLoader unable to accept JButtons but only the customized TButtons ( which I wonder if it even works ).
Therefore, we’re switching from the GTGE engine to the Allegro Library ( see Wiki, Library Wiki, and Main Site ). It also means that we’ll be using C++ instead of Java as the main language, and I intend to use Python bindings for additional support.
Published on Friday, February 29, 2008 .
After going through the preliminary tutorial and overview of the GTGE engine functions, plus a light amount of digging into its API, I’m fairly certain at this point that GTGE will be utilized for the coding of The Imperium Project. This also means that the game will be programmed in Java rather than C++ (Allegro), Python (FIFE), or whatever other languages.
Continue reading ‘Game Engine Selection’
Published on Friday, February 29, 2008 .
Since the current task in the coding branch is to determine and decide upon a game engine, I figure a list of functional requirements of the game will come in handy. That way I can actually see if an engine’s available code meets all (or as much of) the needs for the planned game implementations.
This is just a rough outline of the functional requirements as they come to mind, it follows no forms of standard formating as defined by IEEE or anyone else whatsoever.
Continue reading ‘Project Functional Requirements’
Published on Saturday, February 2, 2008 .
Found an interesting contender for the game engine:
FIFEngine - Flexible Isometric Fallout-like Engine.
It’s designed to simulate graphics like the Fallout game series, particularly Fallout 1 & 2.
Continue reading ‘Search for game engine continues…’
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