Archive for the 'TIP: Game Mechanics' Category

SRPG Field Scope

A concept I’ve been trying to grasp in my head, which must be settled early in order for proper design of both game balance and code/class architecture, is how to handle the scope of the battles in TIP. For early game this is hardly a problem since most battles are small scale, along of lines of skirmishes between small units or characters. As a matter of fact, the Archiry breakout battle might be the largest engagement of all early game combat. The effects of the Leadership aura system will be grossly undervalued in these circumstances, and the Tactics score of characters would almost seem useless. However, this is sharply contrasted by the massive field battles that will be the focus of late game ( and Astraea Arc if the player screws up with Tolkin ). The question is simply a matter of how to handle these epic battles, for it’s certainly unrealistic to fit tens of thousands of troops onto the game screen ( actually that’s very doable, but would create quite the mess ), and even more so to expect the player to control all that in a turn-based game while maintaining a sense of the situation. A game scenario like that isn’t “tactics”, it’s just pure “chaos”, not to mention insanity on the matter of time consumption for a single battle …

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Mechanical Thoughts

After all the time I’ve spent recently on writing up serious stuff, I decided to allow my mind to wander about some and take some time to worry about … not so necessary design and planning. At least, not needed at this stage of the development process. Of course, due to the fact one of my prime hobbies and things I love to do is design mechanics, my mental process was automatically redirected into the game SRPG mechanics design directory.

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Mechanics Update

Got bored last night and decided to write some regarding the game mechanics I’ve planed out for TIP. Excessive writing is unnecessary so I’ll let the actual page handle the explanations: TIP Character Stats.

Also, Exelar character page is up and finish, and Aoric’s page is currently under work. However, now that the sample/template is available, Honya and Citrus would be able to work on the description of their characters.