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	<title>Reality Revision</title>
	<link>http://zanaikin.major-arcana.org</link>
	<description>Write stories, forge worlds.</description>
	<lastBuildDate>Sat, 18 Oct 2008 19:00:08 +0000</lastBuildDate>
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		<title>SGD Presentation</title>
		<description>Long time since the last activity on this blog, mainly as since real actual work has started on the game, I've been preferring to use the forum to get work posted as opposed to this place.

However, the project presentation to University of Virginia Student Game Developers was today and this ...</description>
		<link>http://zanaikin.major-arcana.org/2008/09/04/sgd-presentation/</link>
			</item>
	<item>
		<title>Major Arcana</title>
		<description>A long but fruitful group meeting last night was. Now it would be great if people could stop straying off topic until a meeting finishes, but that might be asking too much. Still... look at it on the positive side: the faster the official business for the meeting is done, ...</description>
		<link>http://zanaikin.major-arcana.org/2008/07/12/major-arcana/</link>
			</item>
	<item>
		<title>Of Goals and Demos</title>
		<description>Well at this point of the project it's getting really hard for me to specify exact details of what I want done next within two weeks, particularly since planning for scripting details is only a few scenes ahead (if any) of the actual story scripting. Not to mention that with ...</description>
		<link>http://zanaikin.major-arcana.org/2008/07/11/of-goals-and-demos/</link>
			</item>
	<item>
		<title>Full Ignition</title>
		<description>With Ren'py found, which solved a good portion of my current problems, and with July rolling around the corner and signaling that half of Summer Break has already passed, I have decided to announce the full start of TIP. Yes, we are done with the 2nd design phase for now ...</description>
		<link>http://zanaikin.major-arcana.org/2008/07/07/full-ignition/</link>
			</item>
	<item>
		<title>Ren&#8217;py</title>
		<description>Why build something when it's already built for you?





I discovered Ren'py today when I was checking out our planned C++ coding approach using Allegro Library and GTK+, while at the same time taking a look at the pygame library my friend suggested I look at. Since I haven't really settled ...</description>
		<link>http://zanaikin.major-arcana.org/2008/07/05/renpy/</link>
			</item>
	<item>
		<title>Coding Switch</title>
		<description>Just a short note, but due to all the excessive problems GTGE has given us, I've decided that the engine really isn't worth the troubles and might as well drop out early to avoid even more problems later on ( particularly during the SRPG coding ). Any engine developed using ...</description>
		<link>http://zanaikin.major-arcana.org/2008/06/28/coding-switch/</link>
			</item>
	<item>
		<title>Mirror of Truth &#038; Wisdom</title>
		<description>After the discussion with Citrus about Lothair's role in TIP, I realized something that I should have recognized a long time ago : that each of the heir's role in probably isn't all that clear to everyone and what efforts I have made towards explaining isn't enough. Well, this is ...</description>
		<link>http://zanaikin.major-arcana.org/2008/06/27/mirror-of-truth-wisdom/</link>
			</item>
	<item>
		<title>Call to Power</title>
		<description>Discussions with Citrus last night, which yielded in a second and more focused draft-basis for Canan path, also reminded me that all my writings have left out a critical element - the relationship and structural balance between the three primary members of the TIP Heirs: Exelar, Aoric, and Lothair.

[TIP Spoilers ...</description>
		<link>http://zanaikin.major-arcana.org/2008/06/26/call-to-power/</link>
			</item>
	<item>
		<title>Wiki Update: Tech</title>
		<description>I'm feeling far too lazy right now to write out anything more complicated for a blog post than to raise awareness from my project members...

The news is simple: the setting technology descriptions for Federation ( which reflects Earth tech level in general ) and the Arcanum has been updated on ...</description>
		<link>http://zanaikin.major-arcana.org/2008/06/23/wiki-update-tech/</link>
			</item>
	<item>
		<title>SRPG Field Scope</title>
		<description>A concept I've been trying to grasp in my head, which must be settled early in order for proper design of both game balance and code/class architecture, is how to handle the scope of the battles in TIP. For early game this is hardly a problem since most battles are ...</description>
		<link>http://zanaikin.major-arcana.org/2008/06/20/srpg-field-scope/</link>
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